![reddit qtox reddit qtox](https://a.deviantart.net/avatars/a/c/acide0ne.jpg)
Indeed, speaking with TorrentFreak this week, EMPRESS admitted they are one and the same.
#Reddit qtox cracked#
Over the past couple of years, cracked Denuvo games have been released under the EMPRESS and C000005 brands, with early suspicion that they were probably one person. Now, however, attention is being focused on an individual and potential savior known as ‘EMPRESS’ but not without controversy. Previously, Scene groups such as CODEX, CPY and STEAMPUNKS had kept things humming along, with the earlier assistance of P2P players including Voksi and Baldman. The action forced an almost complete shutdown of The Scene and since then, pirated copies of Denuvo-protected games have mostly run dry. Late August the piracy scene was thrown into chaos following what are now considered to be historic raids centered on the SPARKS group. C000005 and EMPRESS – The Future of Denuvo Cracks?
#Reddit qtox crack#
But will they go as far as paying for people to crack games? We might be about to find out. Pirates in the 80s were glad for what they could get but modern-day pirates have a tendency to demand everything as standard. The big shift, however, is the scale of the vitriol and some cases pure malice directed towards largely successful systems like Denuvo. Easily bypassed anti-piracy systems still get virtually no air-time but those that do the best job – Denuvo, for example – are spoken about constantly.
![reddit qtox reddit qtox](https://images.techhive.com/images/article/2014/09/tox-100411398-large.jpg)
Jump forward four decades and nothing much has changed, with a notable exception. Until the next ‘uncrackable’ DRM came along. Until they were circumvented, that is, then everyone laughed in their faces. In short, anti-piracy methods that did their job became the most famous and caused the most annoyance. On the other hand, the systems that were more difficult stoked irritation among pirates. The reason was simple: they caused no problems for pirates so didn’t stir up many emotions. When content protection mechanisms began to be deployed at scale on videogames in the 1980s, no one really cared about the ones that were easily bypassed.